Difference between revisions of "Ships & Fleets"
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=== Attributes === | === Attributes === | ||
− | + | There are 6 Attributes which can be set to a current maximum of 10 Attribute Points each. | |
+ | |||
+ | #Round Shot | ||
+ | #*Better round shot means better ammunition | ||
+ | #*Increases the total damage dealt | ||
+ | #Bronze Cannon | ||
+ | #*Bronze Cannons improve ship shooting accuracy | ||
+ | #*Increases probability to hit | ||
+ | #Copper Plating | ||
+ | #*Copper plating helps your ship turn faster | ||
+ | #*Increases probability to avoid each hit | ||
+ | #Iron Scantling | ||
+ | #*Makes the ship full more resistant | ||
+ | #*Increases damage absorbed vs damage received | ||
+ | #Double Hammocks | ||
+ | #*Double hammocks improve crew health and morale and is in direct connection with the ship crew number | ||
+ | #*Increases probability to hit | ||
+ | #Cotton Sails | ||
+ | #*Cotton sails make your ship sail faster and is in direct connection with the ship speed | ||
+ | #*Increases probability to avoid each hit | ||
+ | <br> | ||
+ | |||
+ | Attribute Points are gained via 2 means: | ||
+ | #Ship Leveling | ||
+ | #Voodoo Card - Master Craftsman | ||
+ | <br> | ||
+ | |||
+ | Attribute Points can be lost via 2 means: | ||
+ | #Plunder Level Loss | ||
+ | #Voodoo Card - Sabotage | ||
+ | <br> | ||
+ | |||
+ | A Ships Attributes Point Distribution can be reset by the Voodoo Card - Remodel | ||
+ | |||
=== How to Obtain === | === How to Obtain === | ||
− | + | There are 4 ways to obtain ships. | |
+ | #Building | ||
+ | #Buying | ||
+ | #Plundering | ||
+ | #Salvaging | ||
+ | |||
+ | ====Building==== | ||
+ | The primary and most direct method of obtaining ships is building them at the Shipwright. Using the above Baseline Cost Table, you can build any of the buildable ships assuming you have sufficient turns, gold coin, and required resources in a warehouse. | ||
+ | |||
+ | ====Buying==== | ||
+ | The secondary method is to purchase ships built by others and placed for sale on the [[Markets|Ship Market]]. Ships here have varying values and can be brand new or fully leveled up. [[Game Mechanics|Credits]] are required to purchase ships from the Ship Market. Buying ships on the market is not a guarantee as you are bidding for the ship versus other players. | ||
+ | |||
+ | ====Plundering==== | ||
+ | Ships can be obtained via plunder. Plundering is not a guarantee to obtain a ship. Ship plunder is dependent on several factors and only occurs when the losing fleet does not have sufficient funds to pay the plunder ransom. You can find specific details on the [[Plunder & Skirmish]] page. | ||
+ | |||
+ | ====Salvaging==== | ||
+ | Ships can be obtained via ship salvaging, in game known as [[Game Mechanics|Shipwreck Hunting]]. Shipwreck Hunting is not a guarantee to obtain a ship as it is dependent on both ships being on the sea floor and the make up of the ships in the fleet you are using to ship salvage. Details on Shipwreck Hunting can be found on the [[Game Mechanics]] page. | ||
+ | |||
=== Leveling === | === Leveling === | ||
− | ( | + | Ship levels can be both gained and lost. |
+ | |||
+ | Details on losing levels can be found in [[Plunder & Skrimish]] and [[Voodoo]]. | ||
+ | |||
+ | There are two means to gain ship levels. | ||
+ | #Gold Coin | ||
+ | #Voodoo Card - Expedition Journey | ||
+ | |||
+ | ====Gold Coin Leveling Cost==== | ||
+ | The cost for each ship level upgrade is calculated as: | ||
+ | Gold to upgrade = Current Ship Level * Base Ship Value / 2 | ||
+ | |||
+ | === Ship Traits === | ||
+ | Ship Traits are a bonus or ability that is either always applied to a ship or triggered to activate when conditions are met. | ||
+ | |||
+ | ====Rules Governing Ship Trait Assignment:==== | ||
+ | *Every ship gets a random ship trait once built (MoWs when given). | ||
+ | *Every ship has a 5% chance to get 2 traits instead of 1. | ||
+ | *MoWs by default are already equipped with Protection from Call Leviathan, this does not count toward the randomly assigned trait. | ||
+ | *Ships given to you by the game when you have no ships are excluded from receiving a ship trait. | ||
+ | |||
+ | ====Traits==== | ||
+ | There are currently 9 traits: | ||
+ | *Extra Guns | ||
+ | **Always Applied | ||
+ | **Provides +8 Guns | ||
+ | :<span class="ST_ExtCan"></span> | ||
+ | |||
+ | |||
+ | *Extra Cargo | ||
+ | **Always Applied | ||
+ | **Provides +20 Cargo Space | ||
+ | :<span class="ST_ExtCar"></span> | ||
+ | |||
+ | |||
+ | *Extra Level | ||
+ | **Always Applied | ||
+ | **Ship can get an extra level | ||
+ | :<span class="ST_ExtLev"></span> | ||
+ | |||
+ | |||
+ | *Fire Assault | ||
+ | **Triggered | ||
+ | **Adds Critical Damage Chance | ||
+ | ***For specific details see [[Game Mechanics/Fire Assault]] | ||
+ | :<span class="ST_FirAss"></span> | ||
+ | |||
+ | |||
+ | *Leviathan Assault | ||
+ | **Triggered | ||
+ | **5% chance per round to sink the enemy ship, starting in Round 3 | ||
+ | ***For specific details see [[Game Mechanics/Leviathan Assault]] | ||
+ | :<span class="ST_LevAss"></span> | ||
+ | |||
+ | |||
+ | *Protection from Call Leviathan | ||
+ | **Triggered | ||
+ | **Call Leviathan Voodoo Card cannot be used on this ship when it is Level 1 | ||
+ | :<span class="ST_LevImm"></span> | ||
+ | |||
+ | |||
+ | *Loyal Crew | ||
+ | **Triggered | ||
+ | **Special Protection Rules in case of ship loss. | ||
+ | ***For specific details see [[Game Mechanics/Loyal Crew]] | ||
+ | :<span class="ST_LoyCre"></span> | ||
+ | |||
+ | |||
+ | *Durable Sails | ||
+ | **Always Applied | ||
+ | **Base Sails receive +25% Hit Points | ||
+ | :<span class="ST_DurSai"></span> | ||
+ | |||
− | + | *Reinforced Hull | |
− | + | **Always Applied | |
− | + | **Base Hull receives +25% Hit Points | |
− | + | :<span class="ST_ReiHul"></span> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Shipwright == | == Shipwright == |
Latest revision as of 13:35, 1 April 2023
Contents
Overview
(In Progress)
Ships
(In Progress)
Ship Types
Ships are classified into 2 types:
- Merchant
- War
Merchant Ships | War Ships | |||
Howker | Fluyt | Cutter | Sloop | |
Large Fluyt | Galleon | Sloop of War | Brigantine | |
Merchantman | Trade Galleon | Brig | Brig of War | |
Large Merchantman | War Galleon | Frigate | ||
Flag Galleon | Large Frigate | |||
Ship of the Line | Man-of-War |
Costs & Stats
Ship Name | Turns | Gold Coin | Wood | Iron | Tools | Cotton | Gold Bars | Max HP | Speed | Cargo | Crew | Cannons |
Howker | 8 | 10,000 | 160 | 16 | 6 | 40 | 0 | 80 | Slow | 60 | 30 | 4 |
Cutter | 8 | 10,000 | 120 | 30 | 16 | 50 | 0 | 90 | Very Fast | 30 | 25 | 8 |
Sloop | 10 | 12,500 | 140 | 60 | 10 | 40 | 0 | 135 | Fast | 30 | 50 | 12 |
Fluyt | 12 | 30,000 | 140 | 12 | 8 | 40 | 0 | 100 | Very Slow | 80 | 40 | 8 |
Large Fluyt | 15 | 32,500 | 240 | 30 | 12 | 60 | 0 | 140 | Very Slow | 110 | 60 | 12 |
Galleon | 18 | 45,000 | 300 | 60 | 16 | 80 | 0 | 150 | Slow | 100 | 60 | 12 |
Sloop of War | 20 | 50,000 | 240 | 100 | 16 | 50 | 0 | 190 | Fast | 40 | 75 | 16 |
Merchantman | 22 | 50,000 | 400 | 100 | 20 | 60 | 0 | 200 | Slow | 90 | 75 | 16 |
Trade Galleon | 24 | 60,000 | 400 | 70 | 20 | 100 | 0 | 190 | Very Slow | 150 | 60 | 12 |
Large Merchantman | 25 | 62,500 | 500 | 120 | 20 | 80 | 10 | 280 | Slow | 120 | 100 | 20 |
Brigantine | 30 | 75,000 | 600 | 160 | 20 | 80 | 0 | 300 | Medium | 60 | 100 | 20 |
Brig | 35 | 87,500 | 300 | 240 | 20 | 90 | 0 | 340 | Medium | 50 | 125 | 24 |
Brig of War | 45 | 112,500 | 700 | 300 | 24 | 120 | 0 | 450 | Medium | 60 | 150 | 30 |
War Galleon | 60 | 150,000 | 800 | 300 | 60 | 140 | 0 | 510 | Slow | 80 | 150 | 32 |
Frigate | 80 | 200,000 | 1000 | 500 | 150 | 240 | 0 | 590 | Fast | 60 | 150 | 32 |
Flag Galleon | 85 | 212,500 | 900 | 400 | 240 | 180 | 0 | 630 | Slow | 100 | 200 | 40 |
Large Frigate | 110 | 450,000 | 2000 | 800 | 400 | 400 | 0 | 870 | Fast | 60 | 225 | 44 |
Ship of the Line | 145 | 750,000 | 4400 | 1800 | 1000 | 900 | 100 | 1350 | Fast | 60 | 250 | 60 |
Man-of-War | Cannot Be Built | ?? | Medium | 60 | 300 | 80 |
Attributes
There are 6 Attributes which can be set to a current maximum of 10 Attribute Points each.
- Round Shot
- Better round shot means better ammunition
- Increases the total damage dealt
- Bronze Cannon
- Bronze Cannons improve ship shooting accuracy
- Increases probability to hit
- Copper Plating
- Copper plating helps your ship turn faster
- Increases probability to avoid each hit
- Iron Scantling
- Makes the ship full more resistant
- Increases damage absorbed vs damage received
- Double Hammocks
- Double hammocks improve crew health and morale and is in direct connection with the ship crew number
- Increases probability to hit
- Cotton Sails
- Cotton sails make your ship sail faster and is in direct connection with the ship speed
- Increases probability to avoid each hit
Attribute Points are gained via 2 means:
- Ship Leveling
- Voodoo Card - Master Craftsman
Attribute Points can be lost via 2 means:
- Plunder Level Loss
- Voodoo Card - Sabotage
A Ships Attributes Point Distribution can be reset by the Voodoo Card - Remodel
How to Obtain
There are 4 ways to obtain ships.
- Building
- Buying
- Plundering
- Salvaging
Building
The primary and most direct method of obtaining ships is building them at the Shipwright. Using the above Baseline Cost Table, you can build any of the buildable ships assuming you have sufficient turns, gold coin, and required resources in a warehouse.
Buying
The secondary method is to purchase ships built by others and placed for sale on the Ship Market. Ships here have varying values and can be brand new or fully leveled up. Credits are required to purchase ships from the Ship Market. Buying ships on the market is not a guarantee as you are bidding for the ship versus other players.
Plundering
Ships can be obtained via plunder. Plundering is not a guarantee to obtain a ship. Ship plunder is dependent on several factors and only occurs when the losing fleet does not have sufficient funds to pay the plunder ransom. You can find specific details on the Plunder & Skirmish page.
Salvaging
Ships can be obtained via ship salvaging, in game known as Shipwreck Hunting. Shipwreck Hunting is not a guarantee to obtain a ship as it is dependent on both ships being on the sea floor and the make up of the ships in the fleet you are using to ship salvage. Details on Shipwreck Hunting can be found on the Game Mechanics page.
Leveling
Ship levels can be both gained and lost.
Details on losing levels can be found in Plunder & Skrimish and Voodoo.
There are two means to gain ship levels.
- Gold Coin
- Voodoo Card - Expedition Journey
Gold Coin Leveling Cost
The cost for each ship level upgrade is calculated as: Gold to upgrade = Current Ship Level * Base Ship Value / 2
Ship Traits
Ship Traits are a bonus or ability that is either always applied to a ship or triggered to activate when conditions are met.
Rules Governing Ship Trait Assignment:
- Every ship gets a random ship trait once built (MoWs when given).
- Every ship has a 5% chance to get 2 traits instead of 1.
- MoWs by default are already equipped with Protection from Call Leviathan, this does not count toward the randomly assigned trait.
- Ships given to you by the game when you have no ships are excluded from receiving a ship trait.
Traits
There are currently 9 traits:
- Extra Guns
- Always Applied
- Provides +8 Guns
- Extra Cargo
- Always Applied
- Provides +20 Cargo Space
- Extra Level
- Always Applied
- Ship can get an extra level
- Fire Assault
- Triggered
- Adds Critical Damage Chance
- For specific details see Game Mechanics/Fire Assault
- Leviathan Assault
- Triggered
- 5% chance per round to sink the enemy ship, starting in Round 3
- For specific details see Game Mechanics/Leviathan Assault
- Protection from Call Leviathan
- Triggered
- Call Leviathan Voodoo Card cannot be used on this ship when it is Level 1
- Loyal Crew
- Triggered
- Special Protection Rules in case of ship loss.
- For specific details see Game Mechanics/Loyal Crew
- Durable Sails
- Always Applied
- Base Sails receive +25% Hit Points
- Reinforced Hull
- Always Applied
- Base Hull receives +25% Hit Points
Shipwright
(In Progress)
Fleets
(In Progress)