Difference between revisions of "Ships & Fleets"

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=== Attributes ===
 
=== Attributes ===
(In Progress)
+
There are 6 Attributes which can be set to a current maximum of 10 Attribute Points each.
 +
 
 +
#Round Shot
 +
#*Better round shot means better ammunition
 +
#*Increases the total damage dealt
 +
#Bronze Cannon
 +
#*Bronze Cannons improve ship shooting accuracy
 +
#*Increases probability to hit
 +
#Copper Plating
 +
#*Copper plating helps your ship turn faster
 +
#*Increases probability to avoid each hit
 +
#Iron Scantling
 +
#*Makes the ship full more resistant
 +
#*Increases damage absorbed vs damage received
 +
#Double Hammocks
 +
#*Double hammocks improve crew health and morale and is in direct connection with the ship crew number
 +
#*Increases probability to hit
 +
#Cotton Sails
 +
#*Cotton sails make your ship sail faster and is in direct connection with the ship speed
 +
#*Increases probability to avoid each hit
 +
<br>
 +
 
 +
Attribute Points are gained via 2 means:
 +
#Ship Leveling
 +
#Voodoo Card - Master Craftsman
 +
<br>
 +
 
 +
Attribute Points can be lost via 2 means:
 +
#Plunder Level Loss
 +
#Voodoo Card - Sabotage
 +
<br>
 +
 
 +
A Ships Attributes Point Distribution can be reset by the Voodoo Card - Remodel
 +
 
 
=== How to Obtain ===
 
=== How to Obtain ===
(In Progress)
+
There are 4 ways to obtain ships.
 +
#Building
 +
#Buying
 +
#Plundering
 +
#Salvaging
 +
 
 +
====Building====
 +
The primary and most direct method of obtaining ships is building them at the Shipwright.  Using the above Baseline Cost Table, you can build any of the buildable ships assuming you have sufficient turns, gold coin, and required resources in a warehouse.
 +
 
 +
====Buying====
 +
The secondary method is to purchase ships built by others and placed for sale on the [[Markets|Ship Market]].  Ships here have varying values and can be brand new or fully leveled up.  [[Game Mechanics|Credits]] are required to purchase ships from the Ship Market.  Buying ships on the market is not a guarantee as you are bidding for the ship versus other players.
 +
 
 +
====Plundering====
 +
Ships can be obtained via plunder.  Plundering is not a guarantee to obtain a ship.  Ship plunder is dependent on several factors and only occurs when the losing fleet does not have sufficient funds to pay the plunder ransom.  You can find specific details on the [[Plunder & Skirmish]] page.
 +
 
 +
====Salvaging====
 +
Ships can be obtained via ship salvaging, in game known as [[Game Mechanics|Shipwreck Hunting]]. Shipwreck Hunting is not a guarantee to obtain a ship as it is dependent on both ships being on the sea floor and the make up of the ships in the fleet you are using to ship salvage.  Details on Shipwreck Hunting can be found on the [[Game Mechanics]] page.
 +
 
 
=== Leveling ===
 
=== Leveling ===
(In Progress)
+
Ship levels can be both gained and lost.
 +
 
 +
Details on losing levels can be found in [[Plunder & Skrimish]] and [[Voodoo]].
 +
 
 +
There are two means to gain ship levels.
 +
#Gold Coin
 +
#Voodoo Card - Expedition Journey
 +
 
 +
====Gold Coin Leveling Cost====
 +
The cost for each ship level upgrade is calculated as:
 +
Gold to upgrade = Current Ship Level * Base Ship Value / 2
 +
 
 +
=== Ship Traits ===
 +
Ship Traits are a bonus or ability that is either always applied to a ship or triggered to activate when conditions are met.
 +
 
 +
====Rules Governing Ship Trait Assignment:====
 +
*Every ship gets a random ship trait once built (MoWs when given).
 +
*Every ship has a 5% chance to get 2 traits instead of 1.
 +
*MoWs by default are already equipped with Protection from Call Leviathan, this does not count toward the randomly assigned trait.
 +
*Ships given to you by the game when you have no ships are excluded from receiving a ship trait.
 +
 
 +
====Traits====
 +
There are currently 9 traits:
 +
*Extra Guns
 +
**Always Applied
 +
**Provides +8 Guns
 +
:<span class="ST_ExtCan"></span>
 +
 
 +
 
 +
*Extra Cargo
 +
**Always Applied
 +
**Provides +20 Cargo Space
 +
:<span class="ST_ExtCar"></span>
 +
 
 +
 
 +
*Extra Level
 +
**Always Applied
 +
**Ship can get an extra level
 +
:<span class="ST_ExtLev"></span>
 +
 
 +
 
 +
*Fire Assault
 +
**Triggered
 +
**Adds Critical Damage Chance
 +
***For specific details see [[Game Mechanics/Fire Assault]]
 +
:<span class="ST_FirAss"></span>
 +
 
 +
 
 +
*Leviathan Assault
 +
**Triggered
 +
**5% chance per round to sink the enemy ship, starting in Round 3
 +
***For specific details see [[Game Mechanics/Leviathan Assault]]
 +
:<span class="ST_LevAss"></span>
 +
 
 +
 
 +
*Protection from Call Leviathan
 +
**Triggered
 +
**Call Leviathan Voodoo Card cannot be used on this ship when it is Level 1
 +
:<span class="ST_LevImm"></span>
 +
 
 +
 
 +
*Loyal Crew
 +
**Triggered
 +
**Special Protection Rules in case of ship loss.
 +
***For specific details see [[Game Mechanics/Loyal Crew]]
 +
:<span class="ST_LoyCre"></span>
 +
 
 +
 
 +
*Durable Sails
 +
**Always Applied
 +
**Base Sails receive +25% Hit Points
 +
:<span class="ST_DurSai"></span>
 +
 
  
=== Traits ===
+
*Reinforced Hull
<br><span class="ST_ExtCan"></span> Extra Guns
+
**Always Applied
<br><span class="ST_ExtCar"></span> Extra Cargo
+
**Base Hull receives +25% Hit Points
<br><span class="ST_ExtLev"></span> Extra Level
+
:<span class="ST_ReiHul"></span>
<br><span class="ST_FirAss"></span> Fire Assault
 
<br><span class="ST_LevAss"></span> Leviathan Assault
 
<br><span class="ST_LevImm"></span> Protection from Call Leviathan
 
<br><span class="ST_LoyCre"></span> Loyal Crew
 
<br><span class="ST_DurSai"></span> Durable Sails
 
<br><span class="ST_ReiHul"></span> Reinforced Hull
 
  
 
== Shipwright ==
 
== Shipwright ==

Latest revision as of 13:35, 1 April 2023

Overview

(In Progress)

Ships

(In Progress)

Ship Types

Ships are classified into 2 types:

  1. Merchant
  2. War



Merchant Ships War Ships
Howker Fluyt Cutter Sloop
Large Fluyt Galleon Sloop of War Brigantine
Merchantman Trade Galleon Brig Brig of War
Large Merchantman War Galleon Frigate
Flag Galleon Large Frigate
Ship of the Line Man-of-War

Costs & Stats

Ship Name Turns Gold Coin Wood Iron Tools Cotton Gold Bars Max HP Speed Cargo Crew Cannons
Howker 8 10,000 160 16 6 40 0 80 Slow 60 30 4
Cutter 8 10,000 120 30 16 50 0 90 Very Fast 30 25 8
Sloop 10 12,500 140 60 10 40 0 135 Fast 30 50 12
Fluyt 12 30,000 140 12 8 40 0 100 Very Slow 80 40 8
Large Fluyt 15 32,500 240 30 12 60 0 140 Very Slow 110 60 12
Galleon 18 45,000 300 60 16 80 0 150 Slow 100 60 12
Sloop of War 20 50,000 240 100 16 50 0 190 Fast 40 75 16
Merchantman 22 50,000 400 100 20 60 0 200 Slow 90 75 16
Trade Galleon 24 60,000 400 70 20 100 0 190 Very Slow 150 60 12
Large Merchantman 25 62,500 500 120 20 80 10 280 Slow 120 100 20
Brigantine 30 75,000 600 160 20 80 0 300 Medium 60 100 20
Brig 35 87,500 300 240 20 90 0 340 Medium 50 125 24
Brig of War 45 112,500 700 300 24 120 0 450 Medium 60 150 30
War Galleon 60 150,000 800 300 60 140 0 510 Slow 80 150 32
Frigate 80 200,000 1000 500 150 240 0 590 Fast 60 150 32
Flag Galleon 85 212,500 900 400 240 180 0 630 Slow 100 200 40
Large Frigate 110 450,000 2000 800 400 400 0 870 Fast 60 225 44
Ship of the Line 145 750,000 4400 1800 1000 900 100 1350 Fast 60 250 60
Man-of-War Cannot Be Built ?? Medium 60 300 80

Attributes

There are 6 Attributes which can be set to a current maximum of 10 Attribute Points each.

  1. Round Shot
    • Better round shot means better ammunition
    • Increases the total damage dealt
  2. Bronze Cannon
    • Bronze Cannons improve ship shooting accuracy
    • Increases probability to hit
  3. Copper Plating
    • Copper plating helps your ship turn faster
    • Increases probability to avoid each hit
  4. Iron Scantling
    • Makes the ship full more resistant
    • Increases damage absorbed vs damage received
  5. Double Hammocks
    • Double hammocks improve crew health and morale and is in direct connection with the ship crew number
    • Increases probability to hit
  6. Cotton Sails
    • Cotton sails make your ship sail faster and is in direct connection with the ship speed
    • Increases probability to avoid each hit


Attribute Points are gained via 2 means:

  1. Ship Leveling
  2. Voodoo Card - Master Craftsman


Attribute Points can be lost via 2 means:

  1. Plunder Level Loss
  2. Voodoo Card - Sabotage


A Ships Attributes Point Distribution can be reset by the Voodoo Card - Remodel

How to Obtain

There are 4 ways to obtain ships.

  1. Building
  2. Buying
  3. Plundering
  4. Salvaging

Building

The primary and most direct method of obtaining ships is building them at the Shipwright. Using the above Baseline Cost Table, you can build any of the buildable ships assuming you have sufficient turns, gold coin, and required resources in a warehouse.

Buying

The secondary method is to purchase ships built by others and placed for sale on the Ship Market. Ships here have varying values and can be brand new or fully leveled up. Credits are required to purchase ships from the Ship Market. Buying ships on the market is not a guarantee as you are bidding for the ship versus other players.

Plundering

Ships can be obtained via plunder. Plundering is not a guarantee to obtain a ship. Ship plunder is dependent on several factors and only occurs when the losing fleet does not have sufficient funds to pay the plunder ransom. You can find specific details on the Plunder & Skirmish page.

Salvaging

Ships can be obtained via ship salvaging, in game known as Shipwreck Hunting. Shipwreck Hunting is not a guarantee to obtain a ship as it is dependent on both ships being on the sea floor and the make up of the ships in the fleet you are using to ship salvage. Details on Shipwreck Hunting can be found on the Game Mechanics page.

Leveling

Ship levels can be both gained and lost.

Details on losing levels can be found in Plunder & Skrimish and Voodoo.

There are two means to gain ship levels.

  1. Gold Coin
  2. Voodoo Card - Expedition Journey

Gold Coin Leveling Cost

The cost for each ship level upgrade is calculated as: Gold to upgrade = Current Ship Level * Base Ship Value / 2

Ship Traits

Ship Traits are a bonus or ability that is either always applied to a ship or triggered to activate when conditions are met.

Rules Governing Ship Trait Assignment:

  • Every ship gets a random ship trait once built (MoWs when given).
  • Every ship has a 5% chance to get 2 traits instead of 1.
  • MoWs by default are already equipped with Protection from Call Leviathan, this does not count toward the randomly assigned trait.
  • Ships given to you by the game when you have no ships are excluded from receiving a ship trait.

Traits

There are currently 9 traits:

  • Extra Guns
    • Always Applied
    • Provides +8 Guns


  • Extra Cargo
    • Always Applied
    • Provides +20 Cargo Space


  • Extra Level
    • Always Applied
    • Ship can get an extra level




  • Protection from Call Leviathan
    • Triggered
    • Call Leviathan Voodoo Card cannot be used on this ship when it is Level 1



  • Durable Sails
    • Always Applied
    • Base Sails receive +25% Hit Points


  • Reinforced Hull
    • Always Applied
    • Base Hull receives +25% Hit Points

Shipwright

(In Progress)

Fleets

(In Progress)




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